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First Scene Load
Awake()
OnEnable()
Before the first frame update
Start()
In between frames
FixedUpdate()
Update()
LateUpdate()
Rendering
OnPreCull
OnBecameVisible / OnBecameInvisible
OnWillRenderObject()
OnRenderObject()
OnPostRender()
OnRenderImage()
OnGUI()
OnDrawGizmos()
Coroutine
yield;
yield WaitForSeconds(n)
yield WaitForFixedUpdate()
yield WWW
yield StartCoroutine(Func)
When the Object is Destroyed
OnDestroy()
When Quitting
OnApplicationQuit()
OnDisable
OnCollisionEnter() / Stay() / Exit()
OnTriggerEnter() / Stay() / Exit()
http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html
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